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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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hangmn62.arj
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HANGMAN2.DOC
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1993-01-05
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Hangman Two
USER-SUPPORTED SOFTWARE
User-supported software, which is also known as Shareware,
is an experiment in microcomputer software distribution based on
the following principles:
1. That the value or worth of a program is best judged by the
individual user using the program on his/her own machine.
2. That the creation and distribution of microcomputer software
can be financially supported by users at reasonable cost.
3. That the copying and sharing of software can and is
encouraged.
Anyone may request a copy of a user-supported program by
sending a blank, formatted disk to the author of the program. An
addressed, postage-paid return mailer must accompany the disk (no
exceptions, please). A copy of the program, with documentation on
the disk, will be sent by return mail. The program will carry a
notice suggesting a contribution to the program's author. Making
a contribution is completely voluntary.
Free distribution of software and voluntary payment for its
use eliminates costs for advertising and copy protection schemes.
Users obtain quality software at reduced cost. They can try it
out before buying, and do so at their own pace and in the comfort
of their own home or office. The best programs will survive based
purely on their quality and usefulness.
Please join the experiment. If you share a belief in these
principles, your contribution is requested to help make this
work. Regardless of whether you make a contribution, you are
encouraged to copy and share this program.
PERMISSION TO COPY
Individuals, clubs, and other non-profit organizations are
granted permission by the authors to freely copy this program and
documentation and share it with their members, so long as:
1. No price is charged for the software or documentation.
However, a distribution, copying cost or charge for the cost of
the diskette, so long as it is not more than $6.00 total.
2. Club members be informed of the user-supported idea and
encouraged to support it with their donations.
3. The program(s) or documentation are not modified in any way
and they are distributed together.
Your Contribution
Please send your contribution, $5 is suggested for each of
the following: Hangman, Children's Hangman and Hangman Two. Also
please send your name address, version number, diskette size and
info on where you received your copy of the program to the
following:
James Huckabey
3621-A Fraser Street
Bellingham, WA 98226
(206) 671-2868
This puts you on my mailing list, registered users receive
notices of updates and new programs. It is important that your
current version number is on all correspondence. The program
consists of:
HANGMAN.EXE
HANGMAN2.EXE
CHANGMAN.EXE
HANGMAN.DOC
HANGMAN2.DOC
HANGMAN.LST
CHANGMAN.LST
HANG.BAT
HANG2.BAT
READ.ME
FILE_ID.DIZ
They may be freely copied and passed on (non-altered
programs), they may be combined with other shareware programs but
all segments must be included.
I would also enjoy just hearing your likes and dislikes
about any of my programs. I am open to suggestions on how our
programs might be improved, all suggestions are evaluated.
If you are having program problems, you may be running an
altered and/or non-authorized version. Please send a note along
with the version number and the problem you are experiencing.
Please include a self addressed stamped envelope if you expect a
reply. There are no exceptions.
Please give complete details, printouts, screen dumps, etc.
You can make notes directly on printouts showing problems or
suggestions. Thank you.
DISCLAIMER
In no event will the Author be liable to you for any
damages, including any lost profits, lost savings, or other
incidental or consequential damages arising out of the use of or
inability to use the program or unfamiliarity of the user with
DOS, BASIC, BASICA/GWBASIC or BASIC compilers, even if the Author
has been advised of the possibility of such damages, or for any
claim by any other party. If you use these programs you agree to
these terms.
Hangman Two
This is a multiple player version of Hangman. Up to fifteen
people can play at one time. One person enters up to twelve
mystery words and up to fourteen people each take a turn trying
to guess the letters in the word. You have eleven chances to
guess the letters in the mystery word. Each miss adds one part to
the gallows or the man who is hung if you guess a wrong letter
for the eleventh time. Each correct letter guess displays each of
the occurrences of the letter and can only be chosen one time.
Letters not found in the mystery word can be guessed more than
one time so be careful on the letters.
Playing The Game
Type in HANGMAN2 and press <ENTER> the Hangman Menu appears
on the screen.
╔═════════════════════════════════════╗
║ H A N G M A N T W O M E N U ║
╟─────────────────────────────────────╢
║ ║
║ <1> New Game, same players ║
║ ║
║ <2> Change Players/New Players ║
║ ║
║ <3> View Previous Scores ║
║ ║
║ <4> View Info/Help Screen ║
║ ║
║ <5> Sound is ON ║
║ ║
║ <6> Exit The Program ║
║ ║
╟─────────────────────────────────────╢
║ Press Choice <1-6> ║
╚═════════════════════════════════════╝
J A M E S H U C K A B E Y
Press choice <1> to <6>. You cannot start a new game if you
have not entered names/words and defaults to a new game with new
players. You cannot view scores when the are none to display.
Pressing <5> turns the sound on and off. The menu reflects
the status of the sound ON or OFF. The program default is
Sound=ON.
<1> New Game, same players
Press <1> from the Hangman Two Menu. If you have already
entered the players names and guessed at least one word this
option takes you to the Word Entry position. If you press this
the first time the program automatically moves you into the <2>
Change Players/New Players option. The screen displays:
Please enter up to `12' mystery words
To enter less than 12 words press <ENTER> on an empty entry
[ ]
Press <RETURN> when finished with each word, <BACKSPACE> to erase
Press <ESC> for the Main Menu
Any letter <A-Z> may be pressed in upper of lowercase, or
the <-> for hyphenated words. The program converts all to
uppercase. The length limit here is `24' characters. To erase a
character or characters press the <BACK SPACE>. When finish with
a word press <ENTER> to advance to the next word. The only
characters that can be entered are 'A-Z' and '-' for hyphenated
words. The program default is `12' words. To enter less that
twelve word press <ENTER> on a blank input and the word entry is
terminated. You may press <ESC> to abort the word entry and
return to the Hangman Two Menu. Any words you have entered are
deleted.
After entering the desired number of words, which appear
lettered A to K at the bottom of the screen, the screen displays:
A:Word 1
B:Word 2
C:Word 3
D:Word 4
Press <Y> if words are correct or letter <A - L> to change word
If there are no corrections needed, press <Y> to start the
game. If there are corrections to be made press the appropriate
letter in upper or lowercase. If you want to add more words, up
to twelve total, press the next letter. In the example above the
next letter in sequence is the letter `E'. If the letter is out
of sequence the program defaults to adding the next work in
sequence, here, the E: or 5th word. This lets you add words after
you have exited the normal input position. Repeat your input
until the program reaches `12' or you are finished editing and
you press <Y>.
<2> Change Players/New Players
Press <2> from the Hangman Two Menu. The screen displays:
Enter # of players including the person going to enter words
[ ]
Press <ENTER> when finished, use <BACK SPACE> to erase
Press <ESC> for Main Menu
Any number is valid but the total cannot be over 14. The
screen then displays:
Enter name of person who is going to enter the mystery word
[ ]
Press <RETURN> when finished, <BACK SPACE> to erase
Press <ESC> for the Main Menu
This can be anyone but cannot be a player too. Any keyboard
character is acceptable. After you have entered the players name
the screen displays:
Enter name of player 1
[ ]
Press <RETURN> when finished, <BACK SPACE> to erase
Press <ESC> for the Main Menu
Any keyboard character is acceptable. Press <ENTER> when
finished with each name. After the correct number of players have
been entered the screen displays:
A: Player 1 is going to enter the mystery word
B:Player 2
C:Player 3
D:player 4
Is this correct? Press <Y> or letter of name to be changed
If there are no corrections needed, press <Y> to start the
game. If there are corrections to be made press the appropriate
letter in upper or lowercase. If you want to add more players, up
to fourteen total, press the next letter. In the example above
the next letter in sequence is the letter `E'. If the letter is
out of sequence the program defaults to adding the next work in
sequence, here, the E: or 5th player. This lets you add words
after you have exited the normal input position. Repeat your
input until the program reaches `14' or you are finished editing
and you press <Y>.
Please enter up to `12' mystery words
To enter less than 12 words press <ENTER> on an empty entry
[ ]
Press <RETURN> when finished with each word, <BACKSPACE> to erase
Press <ESC> for the Main Menu
Any letter <A-Z> may be pressed in upper of lowercase, or
the <-> for hyphenated words. The program converts all to
uppercase. The length limit here is `24' characters. To erase a
character or characters press the <BACK SPACE>. When finish with
a word press <ENTER> to advance to the next word. The only
characters that can be entered are 'A-Z' and '-' for hyphenated
words. The program default is `12' words. To enter less that
twelve word press <ENTER> on a blank input and the word entry is
terminated. You may press <ESC> to abort the word entry and
return to the Hangman Two Menu. Any words you have entered are
deleted.
After entering the desired number of words, which appear
lettered A to K at the bottom of the screen, the screen displays:
A:Word 1
B:Word 2
C:Word 3
D:Word 4
Press <Y> if words are correct or letter <A - L> to change word
If there are no corrections needed, press <Y> to start the
game. If there are corrections to be made press the appropriate
letter in upper or lowercase. If you want to add more words, up
to twelve total, press the next letter. In the example above the
next letter in sequence is the letter `E'. If the letter is out
of sequence the program defaults to adding the next work in
sequence, here, the E: or 5th word. This lets you add words after
you have exited the normal input position. Repeat your input
until the program reaches `12' or you are finished editing and
you press <Y>.
After entering the desired number of words the screen
displays:
A: Word 1
B: Word 2
C: Word 3
D: Word 4
Press <Y> if words are correct or letter <A - L> to change word
If there are no corrections needed, press <Y> to start the
game. If there are corrections to be made press the appropriate
letter in upper or lowercase. If you want to add more words, up
to twelve total, press the next letter. In the example above the
next letter in sequence is the letter `E'. If the letter is out
of sequence the program only uses up to but not including the
first blank word. To erase an out of sequence word press <F10>.
Repeat your input until the program reaches `12', you are through
with your editing, and press <Y>. The screen displays:
It Is Player 1's Turn to play
Press <ANY KEY> to start'
Pressing any key starts the Player's turn. The screen
displays:
It is Player 1's turn to for word number 1
letters S
not Q
used E
O
?
- - - - - - - -
Where the `- - - - - - - -' represents the first mystery
word. Each underline represents a letter in the mystery word. If
there are any hyphens in the word it will be automatically
displayed on the screen.
As you miss the gallows is drawn over the input position.
You may press <ESC> to terminate the current player. If you do so
the program assigns to you 11 points to each word you have not
tried to guess, which is the same as missing the word (hanging
the man) and it advances to the next player. If you press a word
already used the program displays `letter used' at the bottom of
the screen. If you type in a letter that is already in the
`letters not used' it counts as another miss. At the end of each
word tried the screen displays:
Press <ENTER for Next Word
After the last mystery word is tried the screen displays:
Press <ENTER> for Next Player
After all the players have tried all the mystery words the
screen displays:
Hangman Two Total Scores
A B C D E F G H I J K Tot
Player 1.............. 8 2 5 1 0 2 11 0 0 0 0 29
Player 2.............. 3 11 10 5 3 7 9 0 0 0 0 48
Player 3.............. 2 4 7 2 2 7 8 0 0 0 0 32
A:WORD 1 E:WORD 5
B:WORD 2 F:WORD 6
C:WORD 3 G:WORD 7
D:WORD 4
Press <ENTER> to continue
Where Player n is the name of the player and WORD n is the
words that were entered into the program. A-K represent the wrong
guesses. Pressing <ENTER> returns you to the Hangman Two Menu.
If you want to save your scores, and have a printer attached
to your computer you can press your <Print Scrn> key. When you
start a new game the old scores are erased.
<3> View Scores
Press <3> from the Hangman Menu, the screen displays:
Hangman Two Total Scores
A B C D E F G H I J K L Tot
Player 1.............. 8 2 5 1 0 2 11 0 0 0 0 0 29
Player 2.............. 3 11 10 5 3 7 9 0 0 0 0 0 48
Player 3.............. 2 4 7 2 11 11 11 0 0 0 0 0 48
A:WORD 1 E:WORD 5
B:WORD 2 F:WORD 6
C:WORD 3 G:WORD 7
D:WORD 4
Press <ENTER> to continue
Where Player n is the name of the players and WORD is the
words that were entered into the program. A-L represent wrong the
guesses (total of up to 12 words). Pressing <ENTER> returns you
to the Hangman Two Menu.
If you want to save your scores, and have a printer attached
to your computer you can press your <Print Scrn> key. When you
start a new game the old scores are erased.
<4> View Info/Help Screen
The help screen is just that, a help screen. It contains
some of the basic information about the program. The program can
be run just fine by either reading it or not. The program can be
run without even reading this document. I try to put as much
information on the screen as possible. It does not contain a lot
of detailed information.
<5> Sound is ON
Press <5> from the Hangman Menu and the menu displays the
current status of the Sound option. If it is ON it is turned OFF.
If it is OFF it is turn ON. This controls all program sounds from
the warning tones, to the input tones, to the various tones. This
option was added for those people who do not like the speaker to
make any noise or are using the program at work and they do not
want their boss to know it.
<6> Exit The Program
Press <6> from the Hangman Two Menu and the program ends. If
you have a color system the program ends with a blue background
and you want it cleared away you have to type in `CLS' and press
<ENTER> at your DOS prompt to clear it. I did not clear to DOS's
default colors of 7,0,0 or you might have to do a CLS on a black
background. Everyone is not using the same colors. I use the
default Gray on Black on my system for all DOS work and White on
Blue in most application programs.